#MODERN SONIC SPRITES SONIC ADVANCE CODE#
Zipper:Thank you for reducing some code length in the HUD. Rumia1:Thanks for making the new underwater curl up sfx. It was used in the 2.1 Modern Abilitiesīut repurposed and refined for 2.2 Modern up until V4. ManicTH14:Thanks for the original wall jump SOC used from your Mighty you were working on. I merged both together for a pretty fluent LSD….at least in my opinion. Which this boost meter was heavily edited from.īadz and Hitcoder:Thank you both for your own renditions of the light dash and giving permission to use them. Thanks again for the original boss hud script This was my solution to not having transformation sprites in the CE Style. Inuyasha/K.S.:Thank you for letting me use and modify the transformation script and the laser wisp script from your Sonic Colors Blast 2 script. this wouldn’t have been finished if it weren’t for you… Thank you for making the old sliding frames and the original crouching frames.Įven though you were not getting anything in return, you did it because we’re friends…I really appreciate that.ĭrStephen: Massive credits to pretty much doing the entire sprite remake. A lot of people don’t seem to like it but it’s one of the better old Modern Sonic’sĭoom Flare:A personal friend. HUGE thanks for writing the sounds functions (The Footsteps/Voices)Ĭhrispy: Special thanks to creating and letting me use your SonicCE.
#MODERN SONIC SPRITES SONIC ADVANCE HOW TO#
Special thanks for showing me how to use tables and use rawset among other things. MF_NOB(LACH)MAP:Thank you for helping me with so many of my Lua questions. Seriously this wouldn’t have been possible without you. Thank you for reworking SMS’ boost aura to work for Modern. Golden Shine:Thank you for helping me figure out how to make a lot of the effects look pretty good, bug testing early on, being a HUGE support when there were times I honestly wanted to give up, lending bits and pieces of your own code as well as helping with sounds, knowing you didn’t have to but you did to help me succeed. He’s more than I ever expected him to be especially since he was originally going to just be a direct port from 2.1 Now he has new effects, sounds, functions, commands, sprites AND more. No longer is he the buggy version he was in 2.1. I Have a lot of people to thank for Modern Sonic being possible this time around. In this form you gain unlimited jumps underwater, a stronger Wall jump, infinite Air boosts, and unlimited Boost Energy. With SMS added, Modern can go Mystic Super.Pressing Jump as a trick finisher gives you bonus height.It also increases Sonic’s Double jump height. The Whirlwind Shield negates the slowdown effects of the Double jump and the boost while in the air.Stomping onto a spring will yield greater height similar to Amy’s hammer.The Double jump slows Sonic’s movement speed slightly.Jumping and holding the Jump button while Boosting will slow Sonic’s midair speed.This is especially useful for levels that don’t have too many rings or enemies to help replenish the Boost Energy normally. While crouching or refraining to boost for 5+ seconds, Sonic will start to gain Boost Energy back.Pressing Custom2 while Light Dashing will cause Sonic to cancel the ability.Boosting or Stomping into breakable FOF’s will break them.Holding Custom 1 after Boosting/Air Boosting will decrease the boost drain over-time.Holding Spin above a certain speed while stomping will cause Sonic to transfer into a Slide, otherwise it acts as a normal Stomp.Replenish your Boost Energy by collecting rings and destroying/damaging enemies/bosses.The Boost relies on Sonic’s Boost Energy which can be seen in the meter at the bottom left of the screen.